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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>DevBlog: Project Moldering - Latest Comments</title><link>http://devblogprojectmoldering.disqus.com/</link><description>None</description><atom:link href="https://devblogprojectmoldering.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 25 Feb 2013 09:02:36 -0000</lastBuildDate><item><title>Re: Interview for Grizzly Pixel Blog</title><link>http://devblog.projectmoldering.com/post/13211339221#comment-811681917</link><description>&lt;p&gt;I think it's really fucking sweet how this game has progressed since I have not been working on it; better not use MY graphics to make money without MY permission or I'm suing. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zebrowsk</dc:creator><pubDate>Mon, 25 Feb 2013 09:02:36 -0000</pubDate></item><item><title>Re: What is Moldering?!</title><link>http://devblog.projectmoldering.com/post/145726658#comment-731341696</link><description>&lt;p&gt;Haha, are you for real? Video games are THE highest art form. They combine all other artistic medium AND are interactive. I do hope you can see the value in providing this to other people free of charge.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MolderingDevTeam</dc:creator><pubDate>Sat, 08 Dec 2012 19:28:41 -0000</pubDate></item><item><title>Re: What is Moldering?!</title><link>http://devblog.projectmoldering.com/post/145726658#comment-558862857</link><description>&lt;p&gt;What in the world??? Or should I say "What in another world?"--and I don't mean the TV soap. So I Google how to spell the word "moldering" and I see this in the results--and this is what some people ACTUALLY do with their lives? I hope the years ahead are longer than the years behind you, because there are so many much more constructive things one could do with your lives using the same talents as evidenced above: whether it be in medicine, the environment, helping those much less fortunate than all of us or WHATEVER! You folks need to get a life--a REAL LIFE!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bob</dc:creator><pubDate>Fri, 15 Jun 2012 18:05:03 -0000</pubDate></item><item><title>Re: Ropes</title><link>http://devblog.projectmoldering.com/post/19938923022#comment-479124170</link><description>&lt;p&gt;I could show them off with placeholder graphics, but I think I'll wait until until they have a texture. Sorry, bud!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MolderingDevTeam</dc:creator><pubDate>Thu, 29 Mar 2012 01:35:59 -0000</pubDate></item><item><title>Re: Ropes</title><link>http://devblog.projectmoldering.com/post/19938923022#comment-478690826</link><description>&lt;p&gt;Screen shots!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Curt</dc:creator><pubDate>Wed, 28 Mar 2012 15:37:04 -0000</pubDate></item><item><title>Re: http://devblog.projectmoldering.com/post/11668393590</title><link>http://devblog.projectmoldering.com/post/11668393590#comment-432429947</link><description>&lt;p&gt;Hey James! &lt;/p&gt;&lt;p&gt;It's PeteQuade here, I drew some grass for this game years ago if you remember (contacted me via deviantART, I'm the girl with the pink icon on the developers forum). &lt;/p&gt;&lt;p&gt;Now that my significant other is working on his own game I just wanted to check out what happened to this one. It is looking ABSOLUTELY amazing, what I've seen so far on the videos and screenshots. This Phillip is a talented guy, I must say!  And the new abilities you're implementing sound pretty cool as well, especially the Bees. &lt;/p&gt;&lt;p&gt;I'm following you on Tumblr now, I hope you can keep up the good work and make this into the awesome indie game it's going to be ;p&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">PeteQuade/Yamaken</dc:creator><pubDate>Tue, 07 Feb 2012 18:36:13 -0000</pubDate></item><item><title>Re: Art and other things&amp;#8230;. like more art&amp;#8230;</title><link>http://devblog.projectmoldering.com/post/3707326508#comment-174772472</link><description>&lt;p&gt;Thanks for great post!  I wish to visit again.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Molds</dc:creator><pubDate>Wed, 30 Mar 2011 07:49:10 -0000</pubDate></item><item><title>Re: What is Moldering?!</title><link>http://devblog.projectmoldering.com/post/145726658#comment-174712607</link><description>&lt;p&gt;Thanks a lot for enjoying this beauty article with me.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mold</dc:creator><pubDate>Wed, 30 Mar 2011 04:02:04 -0000</pubDate></item><item><title>Re: What is Moldering?!</title><link>http://devblog.projectmoldering.com/post/145726658#comment-174040710</link><description>&lt;p&gt;thanks for the great comment! appreciate your feedback and views!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Toxic Mold</dc:creator><pubDate>Tue, 29 Mar 2011 09:29:56 -0000</pubDate></item><item><title>Re: Cutting Up Gifs into Strips</title><link>http://devblog.projectmoldering.com/post/2601153326#comment-162511682</link><description>&lt;p&gt;hope in works,,,,, TNX&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yaa</dc:creator><pubDate>Tue, 08 Mar 2011 13:57:46 -0000</pubDate></item><item><title>Re: http://devblog.projectmoldering.com/post/3667605490</title><link>http://devblog.projectmoldering.com/post/3667605490#comment-161819913</link><description>&lt;p&gt;It's almost as pretty as you!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bobby Tew</dc:creator><pubDate>Mon, 07 Mar 2011 11:31:09 -0000</pubDate></item><item><title>Re: Cutting Up Gifs into Strips</title><link>http://devblog.projectmoldering.com/post/2601153326#comment-126048831</link><description>&lt;p&gt;It will take an animated gif and lay all the images sides by side, producing a strip of images. It will also take out all the extra blank space without compromising the original animation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MolderingDevTeam</dc:creator><pubDate>Sat, 08 Jan 2011 00:53:02 -0000</pubDate></item><item><title>Re: Cutting Up Gifs into Strips</title><link>http://devblog.projectmoldering.com/post/2601153326#comment-125982082</link><description>&lt;p&gt;I love those animated gifs!   I downloaded the gif program, I might try it someday.  It basically reduces the file size of an existing gif file right?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bryce Coulson</dc:creator><pubDate>Fri, 07 Jan 2011 21:03:32 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-90233401</link><description>&lt;p&gt;sry, can't be reproduce&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danny02</dc:creator><pubDate>Tue, 26 Oct 2010 10:34:18 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-90233230</link><description>&lt;p&gt;just don't encrtypt ur map files^^, u just lose your pros of the format^^&lt;/p&gt;&lt;p&gt;To check if the map files aren'T changed just store an checksum which can reproduced by  others and check if the file was changed&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danny02</dc:creator><pubDate>Tue, 26 Oct 2010 10:33:37 -0000</pubDate></item><item><title>Re: http://devblog.projectmoldering.com/post/1372821356</title><link>http://devblog.projectmoldering.com/post/1372821356#comment-90196227</link><description>&lt;p&gt;I'n a huge market in Budapest&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zach</dc:creator><pubDate>Tue, 26 Oct 2010 06:58:01 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-90118999</link><description>&lt;p&gt;EDIT: I read that wrong.. :S&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Mon, 25 Oct 2010 22:17:23 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-89989424</link><description>&lt;p&gt;Hahaha, it's not necessary and would just increase the loading times.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Mon, 25 Oct 2010 16:49:44 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-89905289</link><description>&lt;p&gt;You should do some ridiculous encryption instead using a variation of AES-256.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kenneth M</dc:creator><pubDate>Mon, 25 Oct 2010 13:27:25 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-89794529</link><description>&lt;p&gt;It's exactly the same.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Mon, 25 Oct 2010 07:48:59 -0000</pubDate></item><item><title>Re: Simple Map &amp;#8220;Encryption&amp;#8221;</title><link>http://devblog.projectmoldering.com/post/1392571611#comment-89782130</link><description>&lt;p&gt;Will it just as easy to make/edit maps as before?&lt;/p&gt;&lt;p&gt;-Zach&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zach</dc:creator><pubDate>Mon, 25 Oct 2010 05:36:06 -0000</pubDate></item><item><title>Re: http://devblog.projectmoldering.com/post/1372821356</title><link>http://devblog.projectmoldering.com/post/1372821356#comment-89156217</link><description>&lt;p&gt;I like these. Where'd you find them?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Fri, 22 Oct 2010 12:25:42 -0000</pubDate></item><item><title>Re: Small but Meaningful</title><link>http://devblog.projectmoldering.com/post/1296151995#comment-86179158</link><description>&lt;p&gt;yes...biology...yummy biology&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zach</dc:creator><pubDate>Tue, 12 Oct 2010 04:40:13 -0000</pubDate></item><item><title>Re: First public download</title><link>http://devblog.projectmoldering.com/post/900954331#comment-67644006</link><description>&lt;p&gt;Also, I probably should have included that I do plan for the final release to work under Linux, as well as Windows and Mac.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Tue, 10 Aug 2010 17:18:19 -0000</pubDate></item><item><title>Re: First public download</title><link>http://devblog.projectmoldering.com/post/900954331#comment-67479883</link><description>&lt;p&gt;Since it's Java it's possible without too much work. Unfortunately, I haven't verified that it works, so there might be some windows-specific code I still have included that would need to be swapped out. Are you using Linux? And, did you try it and how did it work?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">J. Daniello</dc:creator><pubDate>Mon, 09 Aug 2010 20:41:58 -0000</pubDate></item></channel></rss>